![]() Healer’s goal is to keep their tanks and damage dealers alive in fights through heals and other supportive abilities. Skullknight (Defense, Occultism, Auramancy) – strong tank with powerful damage-dealing and crowd control optionsīehind every good tank is a good healer.Templar (Defense, Auramancy, Vitalism) – supportive tank with buffs and heals.Paladin (Battlerage, Defense, Vitalism) – good survivability and sustain, and decent damage dealing tools.Abolisher (Defense, Auramancy, Battlerage) – good tanking and support of allies, with debuffs and melee damage options.Most popular and viable skillset combinations are: Almost all tanking builds have the Defense skillset included. Tanks are focused on holding aggro and absorbing damage from monsters and players, primarily to give damage dealers some breathing room to melt their enemies. Though not the most popular role, we’ll start off with tanks. If you need more details about each skillset be sure to read our classes guide first! TANKING BUILDS This guide will give you a quick breakdown of some of the most popular class builds in ArcheAge which will hopefully give you some ideas about your characters.īelow you can find a basic breakdown of class roles and several recommended classes/builds which fit the role: Tanking, Healing, Damage Dealing, Support, Leveling. There are 120 different classes in this game and finding the right one that suits your play style and is also formidable in combat can be difficult for newer players. It's very easy, all you need to do is include the PHP file, the JS file and the CSS file.Considering the complexity and the amount of options we have with ArcheAge’s class system, many players have been looking for advice on what skillset combinations and class builds to go for. -b- / ++b++ : It is rendered as BOLD in the page.Vestibulum -b-cursus++b++ leo sed fermentum vulputate. Phasellus in vehicula tellus, rutrum bibendum leo. ![]() ![]() Lorem ipsum dolor sit amet, consectetur -b-adipiscing elit++b++. It is also worth mentioning that the parentNode / childNodes combination has been abused a lot, so changing casually the HTML would most likely break the entire thing. URL/Skills related - Functions related to the creation of the link, and reading the parameter to display a specific build.Points related - Functions related to the points count.Skills related - Functions related to anything that touches specific skills (highlight selected skills, display details.Lists related - Functions related to the "select" lists.JS fileĮverything is in one file so it's easier to implement, however the code inside the file is divided into several parts so it's still easy to read and edit: Read the XML and return the HTML code of the calculator. The same image and description is used for everything. The XML file is currently filled with false content. Nothing but pure PHP / JS was used in order to use it the easiest way possible, without having to deal with any framework. The JS file takes care of every interaction, create the link and also read the - if existed - URL parameter and display the page accordingly. The PHP file is used to create the basic setup, the 3 lists, the button and the hidden content. A pure php/javascript skill calculator for the game Archeage.
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